
| Current Path : /usr/include/gdcm-3.0/ |
Linux ift1.ift-informatik.de 5.4.0-216-generic #236-Ubuntu SMP Fri Apr 11 19:53:21 UTC 2025 x86_64 |
| Current File : //usr/include/gdcm-3.0/gdcmULWritingCallback.h |
/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
#define GDCMULCONNECTIONWRITINGCALLBACK_H
#include "gdcmULConnectionCallback.h"
namespace gdcm
{
class DataSet;
namespace network
{
/* \brief ULWritingCallback
* \details This is the most basic of callbacks for how the ULConnectionManager handles
* incoming datasets. DataSets are immediately written to disk as soon as they
* are received. NOTE that if the incoming connection is faster than the disk
* writing speed, this callback could cause some pileups!
*/
class GDCM_EXPORT ULWritingCallback : public ULConnectionCallback
{
std::string mDirectoryName;
public:
ULWritingCallback() = default;
~ULWritingCallback() override = default; //empty, for later inheritance
///provide the directory into which all files are written.
void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
void HandleDataSet(const DataSet& inDataSet) override;
void HandleResponse(const DataSet& inDataSet) override;
};
} // end namespace network
} // end namespace gdcm
#endif //GDCMULCONNECTIONWRITINGCALLBACK_H